This game was developed as an Assessment for my Advanced Games Programming course. It is a game where the player must avoid being detected by enemies as they escape a procedurally generated house. The game also features a multiplayer mode where players must escape together.
THe game was made using Unreal Engine 4 with a focus on C++ programming over blueprints.
Skills
Unreal Engine 4
Unreal Engine 4 multiplayer
C++ programming
Object Orientated Programming
Behaviour Tree AI